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Frostpunk reddit11/27/2023 Pro tip II: A lot of the guides online are old, and say you can double shift your hunters by making them work one place during the day and hunt at night. However, hunters are still affected by the heat of the building when walking to and from their huts, if they are prevented from hunting because of storms, and when preparing for their hunt. Pro tip: You’ll hear a lot of people say that Hunter’s Huts don’t need heat, because when the hunters are out of the city the heat of the building doesn’t impact them. (Note that this also makes it easy to put the Huts closer to the generator to save on wood/heating early game, and then delete them for tent space mid-game.) I usually end the game using Industrial Hothouses for food and a couple Hunter’s Hangers just so I have something to do with my population, and for a slight food boost late game. My suggestion is to put down some Hunter’s Huts at the beginning of the game, use them until you have the ability to research Hothouses without it impeding your economy/scouting, and then dial them back. I’ve never had more than 3 in my no death runs and I’ve always had a surplus of food. However, you need fewer of them, they take up less overall space, you need fewer people to run them, and you can run them with Automatons. I usually keep enough around that no one starves until I have the breathing space in my research to get the Hothouses going.ĭownsides to Hothouses, you have to research them, they use Steam Cores, and they are larger buildings. You are going to need a lot of these to feed everyone, and that means a lot of people and a lot of space. The downside is that they take a lot of manpower (15 people) for only a little food. I usually slap a couple down somewhat early on as a simple source of food. Hunter’s Huts are good because you get them at the start of the game with no research. I suggest dismantling the bridge Automaton for Steam Cores.If you don’t want a death, keep a scout there and explore it before the morning of Day 15. Otherwise, you won’t have optimal time to gather resources. Don’t explore Winterhome until the end of Day 14.You get all the important stuff, like Steam Cores, back. You still need to be able to turn the Generator up as the temp drops, though. Steam Hubs are more coal efficient than Generator Range.Because then not only are they sick, but the Engineers are taken up too. I know it’s tempting to save on coal, but it’s better to have people working to get the coal then sick. Otherwise, people will get sick, and then it’s a downward spiral. You can always pick up and move them somewhere else. They’ll help you for one day, and then the coal/food will run out until the next shipment. Get Tesla City in New Home and steel in Winterhome. Turn on the generator from 1:00-4:00 (New Home, Normal difficulty) to prevent deaths. For the first few days before the temp drops, you don’t need tents.Caveat: Build your first Workshop right away.Then people will work all day and build after work. Pause the game when work ends (at 18:00 or 20:00) and build. If only one person is sick, remove some of your Engineers and place them elsewhere. Example: If all your raw food is cooked, take people out of your Cookhouse and assign them to something else. I thought I’d do a quick guide to a few questions I had and couldn’t find easy answers to when I started the game.
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